Steering Test: The early small sets came with two sections of these, and one sign. The signs were very unstable and tipped easily, so I rarely used them. The early cars did not have steerable wheels, so there was lots of tire scrubbing on these zig-zags. The later cars finally received steerable wheels, a big improvement.
The starter sets came with 2 of these also, along with 2 switches. That was my first set. These simple humps were among the most unreliable of accessories. The car's guide pin barely stayed in the groove and sometimes the car left the track. In that case, I guess you could say the car failed the test!
That set was probably a birthday present. For Christmas 1964, I received one of the larger sets, a Giant.Detroit.
It included the exciting Split Bridge: Not too exciting in reality, as the cars reliably made the jump. But it was fun, anyway.
For some real 1960's era fun, you ran multiple cars and had them either crash into each other, or miss by a split second on accessories like this. For me, a lot of the fun was in designing new layouts, and then running the cars to see what they would do. Since the track switches flipped automatically (most of the time) each time a car passed, the results were unpredictable.
I was given a few $$$ for accessories and my mom, brother and I went to the toy store. My brother wanted me to get a set of trestles to make elevated sections of roadway. I should have listened to him. Instead, I chose the cornering test and the rather useless
Horsepower Test. This simply wasted time and batteries as it held the car until the "Dynamo-meter" completed one revolution.
Perhaps it was too little, too late, but things got more interesting in Motorific's autumn years. I bought a couple Racerific sets off the discount rack. (The same place I bought the crown jewel of the collection, the Tractor Trailer) These sets perhaps were inspired by the Addam's Family's train set, for there were lots of designed in accidents waiting to happen. Like the Breakaway Bridge: As I recall, I often taped it together and used it as a normal bridge.
Then there was the wooden road with loose board. About every 6th trip over the board, it would release and a strong spring would fling the car a lot farther than this!
This worked in only one direction.
The "Speed Up" guy and Rally Flag: The Racerific sets came with a clever two speed car. Two small gear change levers under the car were activated by the the Speed Up guy, who's function is self-explanatory. There was a "Stick Shift" connected to the Speed Up guy via a cable, allowing you select whether the car actually sped up. The Speed Up Guy did not move, but the car ignored him. Must have been very frustrating for the poor little guy. The spring loaded Rally Flag popped up when a car passed in either direction. The speed up guy worked in both directions, too. Lower Right: The Shifter and cable pass through under the Rally Flag. The only track section I'm aware of with such a feature.

A simple, and noisy, mechanical clock. Pressing lever released the car and started timer.
Next: Action Highway accessories.
Next: Action Highway accessories.
The Remote Control Intersection:
Came with some truck sets, like my Action Highway 101, or as a separate accessory. When purchased separately, it came with adapter tracks to connect it to regular car sets. Originally, these tracks had posts to prevent trucks from entering, because truck tires left the track on curves. I cut the posts off so I could use some straight car track to stretch my truck layout.
Photo on left: Car has green light (actually a green sticker on a mechanical stoplight). Truck is held by a stop in the pin groove.

Inside the remote was a little balloon which was expanded when the remote plunger was pushed down. It worked well and could be bought as an accessory to add to any switch-track.
The roof and walls of the warehouse are in good condition, for 41 year old cardboard.
Road Under Construction: Another "101" accessory. Vehicle wheels moved magnet under flagman until he crossed the road. Then car was released to continue. Worked only in this direction.
Passing Lane:
A very useful accessory, again part of the"101" set. Cars went to the side, while truck's wheels dropped into channels, which lowered truck's guide pin to a deeper groove, keeping it in the truck lane.The Evolution of the Switch:
Early Motorific switches on left, later Racerific, on right. The early ones had tighter radiuses (the tight turn in the Y switch was especially bad), and the movable center portion occasionally caused the cars to get stuck. Improved versions on right. Larger radiusus and a more jam resistant design.
The End of the Line: In 1972, the last of the Motorific inventory was liquidated through Radio Shack and perhaps other stores. They were packed in simple cardboard boxes, unlike the more elaborate packaging from their golden age.
The Motorific era lasted a scant 8 years, the Ideal Toy Company, 75.